Bunt 2018: Release Day and My Wish List

Spring is here, and so is Baseball. Words that many of us look forward to every day of the long and cold offseason. After the unlikely victory of the Houston Astros last year, there are high hopes for the 2018 season, and that’s just the start. Bunt 2018 will also be releasing this afternoon, and with it, digital cards for the year will begin.

DZV14eIWsAMWHrkEach year, the Bunt redesign tends to set the tone for most of the sports apps over the course of the year. We already saw Kick go through another round of testing when it comes to gameplay and user experience, and Im curious how that might impact Bunt. Hopefully a lot, as the app has been generally the same since 2014. When you look over the other apps on your phone, how many remain as similar to even 2016 as they exist today? Likely none.

Bunt and Topps Digital have really banked heavily on the fact that they own a considerable part of the marketplace when it comes to digital cards, and though there are a lot of competitors that have come to the table, few of them have posed any real threat to Topps’ dominance. Its quite disturbing really, because almost every other one has built some amazing functionality, and few have seen the enormous reward they should get.

So, as we enter into Bunt 2018, I come with very low expectations. I just cant continue to sit idly by as the app continues down the path into boredom I have seen it go down for the last few years. The addition of Batter Up and Prize Wheel are interesting concepts, but honestly they add little to a user experience that has been severely lacking since the original redesign took place for the 2014 season.

Here is my pie in the sky wish list, hopefully some of this eventually comes to pass.

Collection Display

Right now, we all buy packs of some sort, and we all have cards we cherish – whether they are from 2012 or from 2017. As it stands currently, there is ZERO vehicle available to show those cards off. The older the card, the more buried it is on your sheet, and the second 2018 goes live, 50% of the app will no longer care about the thousands of dollars spent on 2017 cards.

The reason this is the case is because few people have a way to truly display their wares for all to see. I have been banging this drum since the 2014 redesign, and honestly my arm is getting tired. To think that all the other apps have found ways for people to showcase the fruits of the money they spend, makes Topps look silly.

More importantly, Topps Digital clearly doesnt understand how collectors work. We have an innate sense of vanity that is at play for every purchase we make. We want to have the best collection, we want to be the top collector, and we want to be recognized for it. Without offering that outlet, Topps is missing the boat by a mile.


Much like collection display options, this is another point I have been harping on for a long time. Bunt encompasses a 162 game season, with active games every day of every week, and a long postseason to boot. The way the game works now, after about Day 30, many users bow out of contests due to sheer lack of desire to participate. Its just a grind and without contest variety and better prizes, people just give up. Im usually done by the time the NFL draft rolls around, and I would guess im one of the last casual contest players to leave.

That should never happen. 

Its a shame there isnt more fun to be had in contests, especially when you see how popular fantasy baseball has become. Adding more value to the prize pool, figuring out fun contest structures, and involving a better function based user experience would give Bunt some legs it hasnt had since 2014.

Collection Recognition

Ill say this right now. Collection score needs to go. Its a worthless number that means nothing at this point, and there is zero reason to keep it around. Instead, the product team needs to figure out a way to better recognize those with awesome collections, and make that information available for the entire app to see.

Incentivising competition among users needs to happen and happen now. People leave because they spend a ton of money and find that it does very little for them other than a quick dopamine rush when they open the packs.

More importantly, if I pull a rare card I want to trade, there is no way to find out who would be the best person to approach to move it. There are no wish lists, there are no collecting leaderboards, there is nothing that gives anyone any way of navigating the vast landscape that is essential to a trading app.

I feel like I am outlining so many OBVIOUS gaps, ones that have been around for years, and Topps has done little to nothing to bring a solution forward. Recognizing users used to happen through Fan of the Week in a very small capacity, and that has since been canned. Things like that have been a focus of Topps’ competition, and its a reason the other apps have such a rabid fan base. They feel appreciated as users, and those apps seem to recognize how important a good user experience is to the bottom line.

User to User Based Features

Right now I cant talk to someone without offering a trade. In an article, there are no ways to search out your name or specific words. This is so backwards it makes me want to scream. The fact that users in every other app can communicate directly is a huge plus, and creates community relationships that are essential.

This point should be so blatant that Im not even going to spend a lot of time writing about it. We need better user to user features, and my head hurts as to why things like Batter Up and Prize Wheel are prioritized over table stakes like this.

Basic functionality is missing. BASIC. Topps has swung and missed.

In closing, I know Topps’ has done a pretty poor job staying on top of app day to day maintenance, and that is as big an issue as anything. I didnt really put that on this list because it is literally what should be done without me saying it. I see a lot of complaints about mistakes and botched drops, but that’s not what I am referencing here. Im talking about grander concepts that are sorely missing from the game.

Hopefully this year turns a leaf. I have seen some turnover in department leadership that doesnt make me feel good about the prospects of improvement, but hopefully they prove me wrong. I want this to be successful. Im a passionate follower of the Topps apps, to the point where I made this site. I stopped regularly updating because I wasnt seeing much to write about. That should say something in itself. I want that to change.

Good luck this year everyone!

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Reliving the Huddle Glory: Super Bowl LII Mega Pack Bonanza

I have beat a drum about super premium content in Topps Huddle all year long. For the duration of the 2018 season, it seemed like Huddle (and the other sports apps for that matter) had stayed far away from delivering crazy premium content, save a few examples. When those examples, like Inception, hit the sheet, they literally sold out in minutes. Not figuratively, literally.

We were so starved for this content that it became more about getting the strategy team at Huddle to understand the need, rather than just begging for some sick looking cards. I had emailed them a few times, talking about the desire to bring back the previously abandoned strategies of 2016 and 2015, at least in a way that was in balance with the new way. It cant hurt to appease all levels of participation in the app, and with digital content delivery only limited by the time it takes to design it, there isnt any demand on stock to actually make the set structure work. I mean, its not like you have to have players sign more cards or procure more game used jerseys like the physical team does. The only drain on any resource is time.

Over the last two weeks, we have seen them appease my requests a bit, dropping an absolutely AWESOME set in Valor and a pretty incredible Super Bowl base set. Yesterday, however, we got the fireworks display we have been waiting for all year.

The Super Bowl Mega pack delivered on every last little level of my complaint, and brought back some tremendous cards from previous years along the way. It also delivered some incredible live signature content as well, all with super low counts and a shot at some of the best 1/1s you can get in the app.

Booklet Cards

Drew Brees Topps Huddle In the Name

Lets start with the booklet cards, which are easily some of my favorites. It was great to see them move beyond the Eagles and Patriots, especially to see that every bigger name in the app, save Brady was represented at a pretty good clip. The booklets were dynamic, low count, and stunning collection pieces.

I wish they would do this a tad more frequently, while still saving the design for something a bit more special. I dont want them to go nuts, but for sets like Inception, it would be a great addition. Even more so if they were all individually serially numbered.

Topps Heritage

Todd Gurley Topps Heritage Huddle

This was unexpected and fun. Each team got a card, and the retro look with the signature worked really well. These were a great chase for people who wanted all 32, and considering that a 52 count card was the highest you could pull, that was pretty impressive.

Live Signature Relics

Topps Huddle Adrian Peterson Live Signature Relic

I absolutely loved the idea of adding special live sig content like this. Not only did they choose fan favorite designs, but they were low count and had huge names attached. It was a bit diluted with live signature content being released an hour earlier, but it still worked because of the designs they chose.

1/1 Signature Variants

Adam Thielen Topps Huddle Playoff signature

We already got a dose of these earlier in the year, but adding in the playoff version along side the regular ones was awesome. I love chasing cards like this, and with such a great design this year, was happy these cards were also included.

1/1 Superfractors

Topps Huddle Aaron Rodgers Superfractor

These cards were some of the most valuable cards in the app during 2016, and Im very happy they brought them back for 2017 as well. More importantly, these cards werent added in the boost section of the sheet, which means they were proudly displayed with all the other 1/1s available. I love these cards, and was happy when I pulled a few.

Again, this type of content should not be forgotten. This type of release structure CANNOT be forgotten. I hope they do something like this around the draft, and at the very least make a huge box release at least once a quarter.

Overall, I think this has been a good season for Huddle, but not a great one. The designs were seriously on point, and the addition of motion cards was definitely awesome. However, the overall strategic approach for this year left me yearning for 2016 and 2015, where the premium content was overkill, but still present. This takes away some of the burn, but man, so much potential wasted by avoiding it until now.

If I were running the show, I would already be developing a strategic approach to the Draft and Combine that mirrored 2016 and 2015, as we saw a huge gap emerge over the offseason this year. Hopefully these challenges dont continue to be a factor, but you never know.



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Its Go Time: Get Ready for Super Bowl 52 in Huddle

Ah yes, here we are. The last game of the year, and also the biggest day of the season for Huddle. This is always an event, and much like we have seen in previous years, 2017 is likely to go out with a huge bang. This is going to be a marathon, so be careful in the way you approach some of the first few sets of the day.

Rising Boost Levels


Yesterday’s Super Bowl set brought the largest boosts of the year in 25x, as well as another shot at some very nice 20x sigs. With Brady and Foles being a major focal point for people who are looking to get ahead in the limited switch contests, I would guess more of them are on the way. This is along side some likely boosts that could rise as high as 52x, as we have had some crazy ones in previous Super Bowls at that level. If you are a contest player, save your moves for that reason and keep an eye on the article feed.

Fan Favorite Sets

I have to believe a few things are coming based on my previous experience in the big game, and this year should be no exception. The first is 2018 booklets, which I am surprised took this long to be released. Its one thing to preserve the unique cards for the biggest stage, its another to completely avoid them. Either way, these cards will be among the hottest cards of the year, especially if there are low numbered variants.

The main issue is the conspicuous absence of Tom Brady signature cards. At this point, its all but guaranteed that Huddle cannot make them, which is so bizarre I cant even put it into words. As part of the NFLPA and NFLP licenses, Tom Brady should be included in those deals for use of his likeness and signature. Not sure what happened, but its put a damper on things.


Hopefully the Huddle team makes up for it with some great legend content and non-super bowl team content, as Foles is just not going to carry the load in that way, even if he throws for 5 TDs.

I would also expect that Brave the Elements, or some sort of motion card comes into play, as its clear that this new feature is one that both the fans love and one that brings a lot of value to the packs. It would be awesome to see some Super Bowl themed versions or maybe even some crazy signature ones that are offered for the first time.

Future Considerations

After the Super Bowl is over, the next few weeks are also quite important for collectors, as we will see a good amount of Super Bowl content that also drops during that time frame.

Things like the Super Bowl champions set and other big collection pieces like Limited for players who have low numbers are usually released during this period. I could also see NFL Honors make an appearance, or at least cards that commemorate the awards given out last night.

Because of player licensing, I dont think the recent HOF class will get a lot of love, which is super unfortunate, but I do expect a lot of legend content and some of the bigger physical digitized sets too.

Bottom line, get ready to rock, as this is one of the most amazing times to be a part of the digital card community. Other apps have great playoff content, but because the championships come in series and not games, it becomes a multi day affair. This is different with a one game winner take all.

Have fun everyone and enjoy the final day of the year!

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Super Bowl XLII: Surviving the Run to the Big Game

Im glad I run a blog and not a podcast, because I have no voice right now. After going absolutely bananas last night, Im dead. That being said, this is a huge week for Huddle, as its clear that everyone has two things on their mind. First is who is going to win on Sunday and the second is what might be coming for releases as we lead up to the Super Bowl, Pro Bowl and the like. Hold onto your butts, its going to be a lot.

Contest Strategy – Collection Building

Right now, there are 8 teams whose collectors are looking to complete sets now that the season is over. If you are not collecting the set, now is the time to reach out to those collectors and find out what you can get. You are going to have to give up a lot of eliminated players to get cards for the four remaining teams, but if you are short on boosts, this is a must execute strategy to stay in this.

Secondly, the strategy I outlined for getting the bigger cards in previous posts still holds true. If you are playing in the limited move or fantasy contests, you will need the purples and golds, and you will need a lot of them. If you dont have a lot to work with, try to work with Defense as your targets, especially with Jacksonville and Minnesota still in it.

Here are the list of players I would be targeting for limited move contests otherwise:

  1. Tom Brady – duh.
  2. Case Keenum – Not a lot of cards in the game, not many boosts
  3. Nick Foles – See above
  4. Leonard Fournette – Bortles will struggle throwing the ball
  5. Blake Bortles
  6. Rob Gronkowski
  7. Latavius Murray
  8. Jay Ajayi
  9. Brandin Cooks
  10. Keelan Cole

In all honesty, if you ran 5 Brady, 3 Keenum and 3 Foles for the Fantasy lineup, you should be fine. The Jags defense might be the one team that matches up quite well with the Patriots too, which could pose some great opportunities to score points in the 50 move contests. Dont just expect Tom Brady to pass for 500 yards like Roethlisberger. Its going to be a different approach without a receiver like Antonio Brown on the field. Rob Gronkowski is a force of nature, but Jalen Ramsey and Telvin Smith are fast as hell. We will see.

Content / Upcoming Releases and Setting Expectations

First off, there are still a few more batches of Playoff Signatures to come. Brady will be one. So will Foles and Keenum. That’s a lot to expect, and you should get in on the drop as soon as it hits.

We also saw some semi-limited content hit card exchange today, and it sold out in like 2 minutes. More will come, and I hope its as good as what we got today. I havent seen a lot of playoff branded stuff hit so far, outside of the giant base set and sigs. That means one of two things. Either they are holding back for the next few weeks or they are grossly under-prepared for this run. Both are equally scary.

We know there is a Super Bowl base set on the way. They already said that. We also know that there will be some sort of box drop that happens between now and Super Bowl sunday, as per previous months’ expectations. Same goes for Topps Now and the normal stuff that hits every week.

I would like to see a few things before we get to that point, and I hope they dont think that skating by on the remaining marathon releases is enough. It would be awesome to get a playoff themed box drop. Something like Dynasty or a big name like that would literally blow the roof off the joint.

Additionally, we need some sort of super premium release, and I sincerely want them to do something crazy like we saw with Black Ice in Bunt. Whether its a drop of low number Limited, something like Playoff Legends, or whatever. It doesnt matter as long as there are a ton of crazy low count cards and it looks as awesome as it has in the other apps.

The community is ready to rock with money to spend for this time of year, as we have seen. More importantly, the Pats are primed to make a run at ANOTHER title, and some amazing stories behind the Vikings possibly playing a Super Bowl at home are just nuts. Add in the Minnesota Miracle from last night, and every single person in Huddle is dying for some amazing stuff to chase.

As much as I want to say to save your money, dont. This is the best time of year for Huddle and I think that if you are going to spend, this is the time to do it. Even with that prospect in play, the Huddle team needs to BRING IT and BRING IT HARD. The fact they havent done so quite yet is a bit concerning. At least there is a lot of time yet, but we need the big stuff to drop or at least some sort of breakdown of what is coming.

Survival Mode

If you are just looking to hang on and find a way for it all to work out, there are ways to do that. Not only can you play in contests without risking any coins or diamonds, but you can win some awesome looking cards.

Secondly, the playoff challenge is your opportunity to get diamonds that were never available to F2P users, and that is pretty huge. Through trades and coins, there are a lot of ways to participate, and the fact that everyone can participate free is just enormous.

Dont be tempted by offers that are not in line with your goals – especially if you arent going to spend. Pick a line and stick to it. Either be a collector or a contest player, and get to it.

Lastly, enjoy the run – even more so if your team is still alive. I have never been so excited in my life, and I dont think that is going to change. The same should be said for everyone.


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What Pokemon Go Teaches Us About the Need for Product Development

In case you arent someone who pays attention, Pokemon Go was a worldwide phenomenon app and game, but has since found that success isnt easy to maintain. For months, huge demand crashed servers, brought fitness to gaming, impacted home prices near in game locations, and launched a drove of hunters that would stop at nothing to get their favorite Pokemon.

Problem is, with a year removed from this viral sensation, the game has seen enormous drops in participation. Although there are still many players who still partake in the fun, the overall community has boiled down to loyalists, with many of the casual gamers moving on.

Sound familiar?

It should, as we saw a very similar spike in digital card trading apps around 2015, only to see the massive traffic settle to where it has been for the last year. This includes a massive launch of two Star Wars movies, a World Series Champion 100 years in the making, and a historic Super Bowl win for Tom Brady.

It boils down to one major driving force in both situations, with a secondary influence that rings true across both platforms as well. Number one with a bullet is product development, or continually advancing the features of the game to foster user engagement. For Pokemon, almost a full year went by without addressing major concerns of the community. In a simple term here, the game is pretty much as it was, with a few extra features bolted on. The second prevailing factor is community feedback, which has been a struggle in its own right. Again, a very familiar refrain from Topps Digital loyalists as well.

If you look back through the last few months of this blog as well, you will see a reduced post count as compared to a year ago, something that speaks volumes about my engagement in the apps. I was also one of those people who dove in headfirst for Pokemon Go, and the app is not even on my phone any longer. Bottom line, my attention span is limited, as is my desire to participate in ongoing engagement for apps that still feel like nothing has changed since 2014.

Although bolt on features like Batter Up, the new Prize Wheel, and Video Cards have made their debut, the app itself is still heavily dependent on features in DIRE need of an update. Things like Collection Score, contests in the sports apps, and overall addition of game like function to the app has been something I have harped on for almost 5 years.

Factoring in that Pokemon is a much younger app, with a much larger audience and team behind it, we should expect that these issues provide a roadmap, especially with such a dedicated community. Pokemon is also a notoriously difficult license to work with, much like Lucasfilms, the NFL and MLB have proven to be for Topps.

At some juncture in the future, the cycle of product development needs to be something that generates real buzz. Topps competition seems to be taking this very seriously in Quidd and Panini apps, with something as simple as group case breaks and pack battles coming out of no where for Blitz and Dunk on the Panini side. Both apps have also mastered serially numbered cards, and have done so with a much more limited resource budget and team available. Regardless of these features, no one has seemed to break through the main question that has plagued Topps since day one.

“How do we get people to care about digital cards?”

The answer isnt that simple, and Im almost positive that there is yet to be a discussion that doesnt devolve into pack mechanics and new content to be released. Much like Topps, Pokemon’s answer has been new content as well, with added Pokemon driving much of the traffic coming back to the app. They still havent addressed the major concerns that bite at the soul of the series. There is no community that is organically integrated into the app, and no trading or teaming available outside of the minimal function already installed. Its hurt the potential of the game, and hurt the revenue generation of the company.

Nintendo stock jumped when Pokemon Go went viral, and Niantic was looking like the next big game developer. None of that has been sustained.

I have posted as recently as last month about the need for more game based engagement across Topps’ stable of apps, even something as simple as recognizing users more frequently, or creating a leaderboard based on a redux of collecting goals. If no one understands how collection score works, why does it still exist? If trader rating has no impact on any access to the game, why does it still exist? If XP and levels dont add much to the user experience, why does it still exist? All of these things have game function that should be tied to them, and yet, none of them actually do anything.

For the longest time, we have all put up with vestigial additions to each apps’ overall function, all with promises of changing the way we engage. Instead, we see each and every new function fall by the wayside, as the team continues to focus on driving new releases and more cards, instead of really augmenting the experiences of the users in a positive way.

Im obviously someone that has fallen for it, continually pumping money into the apps as my daily fix of dopamine needs filling. I will say that it isnt as joyous as it used to be, and that’s the problem. The growing resentment of purchase power has been huge, and we have seen that resentment claim a number of big spenders over the years. People are no longer purchasing because they want to, they are purchasing because of obligation to the existing investment they have already made into an intangible commodity.

Its the gambler’s fallacy in action, and that is tough pill to swallow for most. “I have already spent this much, I might as well keep going. Ill win eventually.”

This overarching theme begs the question though, is there truly a way to win here? Hopefully both Pokemon and Topps find ways to further engage their audiences, especially with how much is on the line. The main difference is that Niantic is a company focused on gaming. Topps is a company focused on physical trading cards. That cannot be overstated enough.

Hopefully, we all get to experience the next stage in what might be coming. I want it to be as glorious as it was back in the beginning of the 2010s, but my patience is wearing thin.

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Outlining 2017 Playoff Strategy in Huddle

This is my favorite time of the year. At least its my favorite time of the year for playing along with contests in Huddle. Games are big and boosts are bigger, and it leads to a ton of new players entering the fold. As we progress towards the Super Bowl, things will get nuts, and I wanted to make sure I lend whatever experience I have to people who are just starting their contest play for the first time.

For the 2017 playoffs, Huddle has three contest types, and ill offer a strategy for each of the three. Be aware that trying to build a team that works for all three types is going to be ultra time consuming, and potentially very expensive. In light of that, Ill try to offer some advice to lower cost players.

Huddle Unlimited Style

Skill Level: Expert
Boosts Needed: 2x-15x
Best positions to focus on: WR, RB, LB
Switches available: Unlimited

2017 2018 huddle playoff boost julio jones goldThis type of contest is where Huddle began, and I wish it were the one that carried the best prizes. It requires the most skill, and even if you dont have the big gold boosts, its a contest you can still do very well in. The reason being is that people dont understand how to do this contest. They rarely study the points algorithm, and therefore they play the wrong cards. If you go to the news feed, and select “Tips” from the top drop down, there is an article for how to score. That is your bible, and should be taken very seriously.

Here is what I mean. The tendency on a big TD is to play all the QB cards, because the NFL is a QB league. This is wrong, unless it is a short yardage score. The reason being is that WR get almost double the points per yard, and 100 more points for a score. If you play a 10x QB, you can actually score more by playing a 2x WR, which is kind of crazy. The more yardage involved in any pass play, the more WR boosts you should play. Trust me on this.

Another aspect that many dont consider, is that with no lag this year, points are accumulated in your total the second the play becomes official at the start of the next play. Having the ability to just dump one player into a lineup is much easier than trying to search out the best cards for multiple guys. Play the WR and 85% of the time, you will be golden. For low cost players, 2x-5x boosts are available all over the place, so stock up on the right guys!

Defense is also a huge game changer, as so few people recognize how important it is to play defensive players when the offensive scoring player wont get many points for the result. Tackles and Pass Breakups have HUGE point bonuses, as much as a Sack in some cases. Play the defender and get ahead of the game. This isnt as much of a secret anymore, but if you are stuck in the 100s, this can be the ticket into the prizes. Again, low cost players should target LBs and DBs across the board, because they arent the flashy players everyone chases.

Bottom line, I have labeled this as expert level because you need to understand strategy to win. Hands down. If you have amazing cards but play the wrong strategy, you will not score in the top of the rankings. That’s a fact.

Huddle Fantasy Style

Skill Level: Beginner
Boosts Needed: As big as you can get
Best positions to focus on: QB, LB, RB
Switches available: 3

Ah yes, my old nemesis. Fantasy style contests and I go way back, and we have had a love hate relationship. Because of the limited switches to your lineup, this almost becomes set it and forget it.

Because of this situation, the research has to be done on the front end, and you can basically listen to any of the talking heads in the media for suggestions on who to play.

I usually let past performance according to Huddle stats choose my lineup. I sort my available players by boost level in the filter options. Flip over the card sheet so it displays the points they got over the the last few games.

Typically, this is where QBs and LBs shine. Both may not generate the most points on any given play, but from a total perspective, they generate the most points overall in any given game. That’s where the Huddle community is completely lost. They see Tom Brady get 25000 points on his gold boost, and think its the best card in the playoff set. It might be, but only in very certain circumstances. Fantasy contests are one of those circumstances.

You want to play cards that will generate the most points for a whole game, and QBs tend to be the best cards to do this. Unfortunately, there is no skill involved in this contest, outside of picking the right guys. For some reason, Huddle thinks this contest should have the good prizes, but I dont agree at all. This is the type of contest that should generate prize tickets.

I digress.

Pick the best boosts you have, stick to the formula and try to understand that luck is as big a part of winning this contest as anything.

Huddle Limited Switch

Skill Level: Medium
Boosts Needed: As big as you can get
Best positions to focus on: Biggest point scorers per team
Switches available: 50

Okay, this one is a combination of the top two contests, and might be the hardest one to manage. This contest will have four phases in the divisional and two phases the week after that. You will need to switch your line up AT LEAST FOUR times, which means you will need 33 plays of the 50 to make it work (you get 11 free to set your lineup)

The strategy is very much like Fantasy. Find the best point scorers for each game and have at it. Start with the 11 biggest point players from the first game, switch them out for the second game, so on and so forth.

You do have 17 plays to toy with, but be VERY careful. That means if some crazy 90 yard TD happens, you can switch out PART of your lineup. Remember, it will cost DOUBLE the plays you need, so dont switch all 11 at once, or you will be short 5 plays in the last game. This is because for every player you switch out, you will need another play to reset to the original lineup. It will take 22 plays to get a full lineup switch, and that is more than the 17 grace plays you get.

Its important to use all your plays too, so dont get to the end of the fourth game with any left on the board. You will not have hit full potential at that point.

This contest generated the best looking cards in the Wild Card round, so it might be the one most people are going to try to win. That means more competition and higher boosts. If you are a low cost player, find the budget beasts and add them to your stash.

Rising Boost Levels

Although the top boost available right now is 15x in the playoff base, there will be more cards that exceed that. If there are ways to obtain those cards through normal means, lots of people will be chasing them. This means a huge trade market.

If you arent looking to add to your collection, this might be an opportunity to strike while the iron is hot. Acquire the card and claim an above market trade value before the major players all get the amount they need.

This will be especially true when the Super Bowl base set hits, as well as higher boost inserts that are surely coming.

Remember, without strategy, a 25x card is only as good as the person who is using it. Grabbing a few 15x cards to fill holes in your lineup, is very much worthwhile. If you are a collector, it might be different, but that is a different blog post all together.

The One and Done Factor

Any given Sunday, any team can beat any team. That means there is a shot Tennessee knocks off the Patriots. However, investing in Titans boosts over Patriots boosts likely isnt the best strategy. Based on prospects for continuing in the playoffs, here is how I rank all 8 teams.

1. Patriots
2. Steelers
3. Falcons
4. Vikings
5. Saints
6. Eagles
7. Jaguars
8. Titans

I would easily come up with your own rankings and find out what you can do to get the boosts that you need. Its likely going to be a Patriots vs Steelers AFC title game, and that could be as much of a toss up as ever. Falcons are likely going to beat the Eagles without Wentz, and the Vikings/Saints is another toss up.

Keep that in mind as you invest, especially for low cost players. If you invest wisely, you wont be stuck with playoff boosts that have no value past the end of the game.

Play to Win

Im going to close by saying its important to play along with every game, and stay on top of the injury reports and stuff like that. Make strategic calls in your game outline, and have a plan.

Most importantly, have some fun. This is going to be a fun few weeks, and I am so pumped to get back to the Super Bowl when Huddle really unleashes the fun stuff.

Enjoy the games everyone!

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Major Premium Content Hits Bunt and SWCT and I Could Not Be More Happy

I have been on a soapbox lately, and I dont see any reason to step off quite yet. We have seen a SHARP decrease in limited content delivered in any reasonable sized manner, and when limited stuff does hit, its buried in sets that really dont have any other residual value.

Bunt has been hit especially hard, because so much focus was put on propping up marathons like Signature Series and Limited, even though counts werent as low as they had been in the past.

SWCT has routinely focused on delivering cool and well designed cards, even though the card count factor has sadly been relegated to an afterthought. Although variants have taken a back seat (and rightfully so), the delivery of super premium content also left alongside the unwanted bloat.

I have preached that limited content should never be phased out, especially with so little reason to continue spending outside of getting some of these major collection pieces. Obviously, using limited content as a crutch has worked some disastrous consequences too, which is why balance is so important.

Today, both SWCT and Bunt released the most expensive packs of the apps in the year, with SWCT creating the most expensive pack ever offered in any app. In both circumstances, the packs were poised to deliver in ways everyone was desperate for, and it drove some very good conversations on how these types of releases should be done in the future.


The Star Wars packs took a very specific approach to hunting whales today, and though it drew some venom from the community, Im not sure how many people saw that it was based on the Stellar Signatures format from SW physical. Insanely premium content delivered at a price that very few individuals can afford, or at least afford alone. Although I wasnt as impressed with the design of the cards, the format definitely perked up my SWCT antennae unlike anything this year.


Its too bad that the app has decided to make these types of releases basically unattainable for 99% of the app, but that doesnt mean a group of collectors cant band together to buy a box for themselves. This is the way things are done on the physical side, and when you see that Topps Transcendent baseball retails at about $25,000 a box, it becomes obvious that group breaks are the way to tackle a release like this. Multiple people putting down a 100 bucks is a lot easier to stomach than 1 person dropping the $1500 after tax.

The Bunt “Black Ice” packs brought back an old fan favorite, vastly improved with the new Motion effect that we saw with Huddle’s brave the elements. The Frozen Phenoms set was originally released in 2014, and instantly became one of the most highly collected sets on the app.

ToppsBuntFrozenPhenomsI absolutely hated the design back then, and I cant even put into words how cool the new ones are. Being that every team has a player and they are all 10 count, makes them just as attractive as anything I have seen in a long time. \

Bunt also brought Definitive Collection to the app, which are some of the best looking cards Topps Physical has made. These cards were all 35 count and under, and looked tremendous. Adding those to a pile of Heritage signatures and 1/1 gold signature variants of the original sigs from the season. Packs sold in crazy fashion, because as I have said, this type of content HAS NOT been available in a collected fashion like we saw today. We need more of these types of action packed releases, especially with great looking cards like we saw today.

Here is my call to action – which builds on the decisions here to bring this type of premium content to the apps:


If you arent going to support a more game like collecting atmosphere, you cant continue to bore the whales with so few sets that are offered like this. It helps every part of the app to bring cards that are sought after more than any other cards. It gives people reason to hop on the trade ticker, it gives people a reason to chase sets that they wouldnt normally chase, and it gives a lot of people a beacon that someone out there knows that playing to the lowest common denominator doesnt always work in an app where people are expected to spend real money for intangible digital collectibles.

I am NOT saying to ditch the ways of the past 12 months – just augment. Augment and create balance.

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