Monthly Archives: March 2016

SWCT Classic Art: Force Awakens Brings Back Great Memories

Ah yes. The simpler times of 6 months ago. Bask in the glory of days. No¬†untradeable sets, daily cool and¬†fun releases, and very few bundle cards. It was the golden age of SWCT, and Classic Art was a big part … Continue reading

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2016 Bunt Launch: Understanding the New Levels Feature

One of the new features in 2016 Bunt is XP and Levels, and its one that I have found insanely interesting. It adds a new element and quest to the user experience and it is something that I have paid … Continue reading

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DCC.com Exclusive: 2016 Topps Bunt Signature Series Design Revealed!

Each year, the release of the first signature series is a big deal. Not only because it is undoubtedly the most important marathon, but also because it is usually one of the first. Because Bunt launched so early this year, … Continue reading

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Pros and Cons of the New Bunt Ticket System

If you are looking to get going on the Bunt marathons this year, there is a new piece to the puzzle that has a lot of people talking this morning. We knew that changes were coming to the app with … Continue reading

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Examining Short and Long Term Value of 2016 Bunt Boosts

With the launch of the new 2016 Bunt Update, we saw that for the first time, there are 10 different parallels of cards, not just 5. With only half of the cards available in packs, there is a super premium … Continue reading

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Making Sense of the New 2016 Topps Bunt Scoring

Now that the update is live, there are a lot of questions that now have answers. One of the main questions I had was about the changes that were coming to scoring, and how it might impact the trade economy. … Continue reading

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2016 Topps Bunt: Diving Deeper into the New Update

Last week, ToppsMike took some time to answer some open ended questions on the update for the 2016 season. Now that the update as launched, I wanted to go a bit deeper into the features with him. The app itself … Continue reading

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