Let me start this off by saying that I am happy the blue boost releases arent as easy as many of the black and purple boosts that were released prior. There has to be a level of chase, or the cards wont remain valuable over time. It should be clear that the boost level will consistently increase with time, but rarity will never go out of style.
Does this make it more difficult to complete sets? Of course! But where is the fun if every set has 500 copies? Then it just becomes a tedious task to open just enough packs to get enough dupes to trade for the ones you dont have. With lower count boosts, there is a chase, and I LOVE THE CHASE. Each new release has to be special, or else there is no real reason to continuing the program. If every card is overly available, we just get frustrated. At least with these cards, we have a mission.
If you were a part of Bunt this season, there was a similar level of chase for the sigs, as many of them were ultimately so valuable that you almost couldnt trade for them. You had to pull them, or spend hours hunting someone down that would give a reasonable trade. I am starting to see the same thing with the 100 level Blue Boosts, even more so for Ben Roethlisberger at 50. These cards are the new sigs, and that is saying something.
Adding rarity to the card pool is going to do a few things, some good some bad. The first thing is it adds a lot of value to the cards for the lucky users who pull them. That is a good thing. If you spend the money to open packs, and hit a monster, you deserve the value that comes with it. On the flip side, a very negative thing is that people can open huge amounts of the packs and walk away with nothing. It adds to the allure of the card, and ensures that users with a ton of coins cant corner the market, but it may frustrate some of the bigger buyers.
We all need to be aware that huddle is a business, and they need to make money to keep the game going. The key is finding the balance between egging on more coin purchases in the name of opening awesome packs, and not making it so easy that value is lost. If there is no value, no one will buy, and that means the game wont make money. It is very difficult to find that gray area, and I dont think many people truly understand how to make it work within the limitations that the staff has to abide by.
Now, this is coming from the perspective of someone who spends, but doesnt spend so much that I need to get every card. I know there are people out there seething that they cant have a 100 score collection. I think we are past that point – its not possible in real life and its slowly getting out of reach in Huddle. That is okay. Silence the alarm.
This is a game of collecting and gameplay, and it will continue to evolve as the user base allows. That is okay too. So much we get caught up in the Huddle and Bunt of last year, where you could have 100 accounts and not spend a dime to maintain a place among the best. In 2014, that is not the case, and money will be required to exist the same way. I love opening packs, I love playing for points, but as I said before, I like the challenge. This might be an unpopular opinion, but I would get bored VERY easily if there wasnt some sort of limited element. Now that there is a dwindling supply of Blues, I am quickly making a home for myself on the trade boards for the first time in weeks.
I am excited to see how this continues to go, as I believe that we are in for some really competitive final months of the season. Oh, and if you have a few of the 100 level boosts, shoot me a trade. I am ALWAYS in the market for nice cards.