Gameplay Tip of the Day: 6/5

Over the last two weeks, there has almost been a complete paradigm shift in the game, which is the direct result of the inserts being split into certain packs. I relate this to different “products” in real cards, but it has also impacted value within the trading ranks.

Because of the packs being separated out, we are forced to consider pack cost and odds when trading cards in our trades. In fact, it almost increases speculation on true value in a lot of different ways. If the pack costs a lot of money and the odds are long, a card could be common and yet still valuable due to the availability in a pack that no one buys.

Trout 4x Boost is a great example. The pack costs 12500 coins, and the odds are 1:270 packs. It would be one thing if the pack had normal odds, but SR come at 3% of the time instead of the standard 6%. At five cards, this is pretty insane. Add in that the main insert is 1:270 packs and all of a sudden we have a supply issue. These cards are going to be insanely rare because fewer people can afford the pack, fewer people that CAN afford the pack will buy it, and when they do, the odds are longer than ever.

The Trout fire boost is just a simple example, but you can see where I am going with this, and we will need to adjust our gameplan. A smaller example would be the mascot cards, or even the recent Bowman Draft cards, as all have been relatively long odds. The difference is that the pack costs were normal, which led to more availability for those cards.

REMEMBER: I am not saying to demand sigs for your inserts pulled from these packs unless the card is on that level. A Trout boost is definitely sig worthy, but the others are likely not.

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Gameplay Tip of the Day – 6/4

Yesterday, Bunt made a huge announcement surrounding the VIPs within the game. These users that were granted the award were given a slew of swag for spending real money on the game to purchase coins. Although there is still some mystery over how much has to be spent to become a VIP, the perks are definitely something worth chasing.

Each VIP member is going to get a coin bonus of a significant amount each week for the month – HUGE. This is a very big deal, as coins are the reason all of the VIPs are where they are. Secondly, each VIP will be receiving an insert for their award, which for Black and Diamond are some of the best perks of the experience. Diamond players will be granted access to any other insert they choose as well, and with 17 members, there will be a lot of inserts flying around. Diamond players also get the best perk in the game, which is a 1/1 of their choosing. Great stuff.

Now, I buy coins for the fun of opening packs and chasing inserts, but I know its not always that way for everyone. To be honest, with reward programs like this every month, it behooves you to actually buy more coins to gain the gold status at the minimum. I will say, its tough to be competitive in the game without buying coins, as all the top players spend a considerable amount to get where they are. Its possible to be good without buying, you just have to dedicate a lot more time to trading along the way. Remember, 10,000 coins per week is only 10 cards if you are buying the high five pack.

Although some of this VIP stuff is unpopular due to exclusivity, I actually think its pretty incredible stuff. Topps has turned the VIP program into a perk worth chasing, as the rewards are getting to be pretty insane. I have gotten tweets asking for stuff for spending any money in the game, rather than a large amount, and I do understand that feeling for sure. Nothing is more frustrating than buying a bundle and walking away with a few reds and silvers for your trouble. However, you have to realize just how much the VIPs actually spend  – and it should not be a surprise that Bunt wants to reward their top customers in this fashion. For some people the million plus coins that the black level users get is like a windfall beyond imagination. However, its likely a drop in the bucket compared to what they put in.

Just like real cards, its easy to have fun without spending a ton of money, but you arent going to raise eyebrows with your collection unless you want to put some time and money into it. Not everyone is willing to make that commitment, and there is nothing wrong with that sentiment.  Just be aware there are others that feel differently, and have come away with a bucket full of enjoyment from dedicating more than just time to the game.

 

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2014 Bunt: Addressing Change As it Pertains to Real Life

I think its clear that over the last 3 months of the initial release, there has been a mix of personalities that have become a part of the Bunt community that may not have been there before. As the new app was loaded into the store, more and more new users have joined the game, making for a unique experience for those that have been a part of the game since day one.

Many of the adjustments to Bunt over the course of 2014 come in a combination of gameplay and pack opening, which only serves to complicate an experience for some users who may not have been ready for a new way of playing the game. Personally, I am a big fan of the new gameplay as well as the old gameplay, as I think both have merit in the overall scheme of how the players interact with the system. They are both good, but both different.

Similarly, the adjustment that has taken place in opening packs has turned a lot of people off, but I see something in this adjustment that correlates almost directly to real life. Let me put it this way – back when I was a kid, there was 4 products a year and very easy to collect every card from every set. Many people came to the hobby with a mentality of completion, where they could feel a sense of accomplishment from having one of everything.

When considering how things have changed today, its now close to 20 products JUST FROM TOPPS alone, combined with close to 40 others from unlicensed baseball card companies who produce cards through other means. Where completion used to be a way of life, it has since been replaced by the chase.

In each set produced today, there is a large element of unavailability, mainly that some cards will never be a part of one person’s collection because there is only so many copies. So many cards are made with contrived scarcity derived from serial numbers that many collectors dont have the means or the will to chase down every last card. In all seriousness, they cant.

Not only has this alienated a portion of the hobby who thrived in the era of four products a year, but it brought on a whole new generation of collectors who have been indoctrinated into a new culture of the chase. I relate this to what is going on right now in Bunt. I converse frequently with a number of users from both sides of the aisle – the ones who were around for the previous incarnation of the game, and the ones (like me) who have come into Bunt after. I enjoy the new chase element just like I do in real life, but I also understand why it is unattractive to others.

Here is what the main thing should be – just as it is with real cards. Just because something changes, doesnt mean there isnt elements of the previous in play. Change has always been inevitable, and its better to let it roll off your back than to throw up your arms and walk away.

That being said, it falls upon the new generation of users to understand that there will be a large contingency of the game that is catered to the people who made the game what it is – just like there are things that happen similarly with actual cards. Base Topps still comes out every year, and though it has changed, the major elements are relatively similar to years past.

If you are part of the first generation of Bunters, I feel your frustration if you feel that this new way is a destruction of your previous alignment with the game. A lot of people have gone through that same feeling in real life. The problem is, the new way is fun too, and people are still speaking enough with their wallets that I doubt there is a change in the works. Its just something we will all have to participate in, but I can assure all of you that its not worth walking away from a hobby that provides a source of entertainment over a change like this.

Sure, it has been fast and drastic, but that doesnt mean it will be the last. These types of changes never are.

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New Bunt Inserts Unwrapped – 6/3

A few new awesome cards have been released over the last few days, and I want to go through some of my thoughts. Im pretty excited to see some of the things that are popping up, and these are definitely pretty cool.

SR Mike Trout 4x Fire Boost

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Collectability: Extreme
Playability: CaptureCaptureCaptureCaptureCapture

Man, this card is a beast. Trout has already become one of the better hitters in the game, but this might be one of the first hitter cards to be able to compete with a pitcher on a game by game basis. 4x scoring is insane, but so is the rarity. You have a hefty price tag to buy the packs that house this card, and the odds for all the other SR is cut in half from 6% to 3%. Topps is counting on the card being awesome to draw you in, and for the most part, it has worked. Im a huge fan of the card itself, but dont have the means in which to get one.

SR Masahiro Tanaka Signature Series

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Collectability: Extreme
Playability: CaptureCaptureCapture

This might be one of the most playable sigs since the release of Justin Verlander, and at 500 copies, its not so rare that you cant pull one. I love the choice, as it will be a crazy valuable sig, and that is always a good thing when you have it in your collection. Funny enough, there has not been any real Tanaka autographs in real packs, so this may be the only “auto” of his for the whole year, haha.

SR George Springer Fan’s Choice Reward Card

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Collectability: Extreme
Playability: CaptureCaptureCapture

There has been no player hotter than George Springer during the last few weeks, and this card could not have come at a better time. All the FC cards were relatively easy to pull during the year, minus one, so this card was a great reward for everyone that collected the set.

Looks like there are some really cool cards on the horizon, check back for more coverage!

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Gameplay Tip of the Day – 6/3

There is a lot of talk on twitter lately about the rarity of the inserts in certain packs as it pertains to the overall availability of base cards. I even saw a comparison between inserts in real packs of cards, compared to inserts in bunt packs of cards.

I will say this – inserts are a tough pull this year, even more difficult since they have been separated into different packs for each type of set. With a new release almost every single day of the week, there is sure a lot of things to start spending your coins on. Arguably, that’s the point – spending coins is what funds the game.

Here is the thing – as I mentioned yesterday, people have made a career in this game around collecting every single insert, and that just may not be possible anymore. As a guy who is a borderline “SUPER COLLECTOR” in real life cards, its hard to come to terms with the fact that you will not be able to get every last release for your favorite player. In real life, remember, every set has 1/1s that usually command insane money. Unless you have an unlimited source of funds, you may never get every card.

You know what I found out? Its okay to have that be the case.

As a collector and a gamer in bunt, I almost want the inserts to be as rare as they are, so that when someone pulls them, it can command the type of value it needs to command. In real life, many of the insert cards in a pack of regular Topps arent worth the cardboard they are printed on, unless they have an autograph or a jersey embedded in the card.

The reason this phenomenon is taking place has to do with supply vs demand. In real life there is an insert per pack, which means that the market is flooded with the cards. As a result, they arent worth anything. In game, they are much more rare, and as a result, the cards are extremely valuable still.

I remember back when I was a kid – when you pulled an insert, you had it made. I feel the same way when I do that in Bunt. I dont want that feeling to dissipate with an overabundance of available cards that everyone has.

Lets face it, no one likes buying a bundle and walking away with nothing. However, at the same time, no one will like buying a bundle and walking away with everything. Then it isnt special anymore, and supply will DEFINITELY outweigh demand.

Although I support a combined pack again, I still like the rarity where it is.

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Gameplay Tip of the Day – 6/1

The fun with Bunt has a lot to do with the fact that you can play along with the collecting element, or just come to collect. I very much like both elements of the game, and I often get questions of how a trade should work out based on both elements of the game. Here is how I approach it.

Gaming

Right now, the game is all about starting pitching. If you have a great collection of starting pitchers, you will automatically have a great point potential. A pitcher can give up 3 runs, 10 hits and still score more than a guy who hit a home run behind the plate. That’s powerful stuff.

Your main target shouldnt be the gold pitchers though, especially if you are starting out. Try to get the commons, uncommons and rares first, and through scoring more points, you will be awarded more coins in the weekly rewards. After you build a good lineup, its so much more easy to chase the points and be ranked higher. As you open packs, try to pick out the cards you know will be good to trade for pitchers. Big name guys still retain value as hitters, but you may still have to go 2 or 3 to 1 in order to get someone to trade.

Collecting

Here is the main rule of Bunt collecting – new hotness is the prime driver of value in the game. Because new inserts are released DAILY, dont try to be a super collector and get one of everything – ESPECIALLY if you just started this year. You also have to remember that Bunt trading is about the red paperclip scenario at first – trading from the bottom up to accumulate quantity. Eventually that quantity can equal quality when traded in bulk.

The best insert series in the game has always been signature cards, but they are so rare that you will have a ton of trouble trying to pry them away from owners. I have said before that its obvious they are status symbols, which plays a big part in collecting. Vanity is a big deal in every aspect of collecting throughout every hobby, and Bunt does a great job of exploiting our need to be the best at everything.

My only advice to the users out there is to collect what you like and be happy when you pull something big out of a pack. Building a connection with your collection is always a good thing.

 

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Bunt Digital Download – Pack Break Recap 5/27

Going to do a new feature today, and talk about some experiences I had with a pack break this morning. I know a lot of you may actually be wary of venturing out of the high five for 5000 coin safe zone, so here is a breakdown to see what you might be able to get in some of the other packs.

Topps Bunt AM Caffeine Pack – Limited to 50,000 packs

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Coins: 1000 per pack
Cards: 5
Opened: 20 packs
Best Pull: Travis Wood Super Rare and Stephen Strasburg Rare
Total Gold SR: 15
Total Inserts: N/A

I loved this pack. I averaged a SR every other pack, and only 1 common through 20. I pulled a lot of Series 2 new base cards (which is why I dropped so much to buy in), and came away very happy. At 1000 coins, plus a ton of great odds, you cannot beat that price. Inserts arent everything, especially for people that have not yet had the opportunity to accumulate the new cards. This was great.

The reason I listed both of those cards as my best pull and not some of the other golds I got, has to do with accumulation for me. I literally have been trying to pry these from an iron grip of users who have them, and it was nice to get them in the pack.

VERDICT: One of the better special packs released so far.

1974 Archives Pack – New Insert Series

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Coins: 1974 per pack
Cards: 3
Opened: 10 packs
Best Pull: Shin Shoo Choo and Angel Pagan Archives
Total Gold SR: 1
Total Inserts: 2

Not a bad pack. I am a huge fan of the archives real set that hits shelves today for the actual cards, and was excited to see what this set brought. Choo only has one other card in the game, and its a crazy rare cannon card. I was happy to get both the offerings, but less happy when I saw both were going to have 3000 copies. The price wasnt restrictive, so I got to open for some series 2 along the way. Not bad.

VERDICT: Content was good, but not great – even with cheaper price tag.

More pack breaks to come later – hope this helps everyone see what is out there. For reference, I am spending money on coins to get these breaks done, and for the most part, that is a good way to get the coins needed to accumulate a top collection. If you dont have the money, its not a big deal to continue buying the other packs.

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New Bunt Inserts Unwrapped – 5/27

Definitely an interesting week of releases, including a few that may have flown over my head as to how they came to be. Anyways, lets get to it.

SR Josh Beckett No Hitter Commemorative Card

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Collectability: Extreme
Playability: CaptureCaptureCapture

I love these cards, and I am glad that they continued the set from when Pujols hit 500 HRs. Beckett had a masterful performance, and its awesome that we will get these types of inserts to celebrate the achievements. I was lucky enough to pull one of the 350 copies, and promptly traded for Abreu sig. Thats a nice haul. These will be tough to come by, considering they were in the golden moments packs that dont seem to be a very good use of coins.

SR Chase Utley Heritage Series 2

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Collectability: Extreme
Playability: CaptureCapture

I dont know what to say about this card, and I am actually wondering why more were not pulled? It likely has to do with the cost of the Heritage packs, combined with the rarity level and seeding that made this card such a tough pull out of the specialty pack. This may have been an unintended consequence of separating out all the inserts. Its now the rarest pack pulled card in the game, and is commanding some extreme value above and beyond a lot of sigs. It helps that Utley is hot and has not many cards in the game.

SR Chris Getz Signature Series (Home and Away)

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Collectability: Strong to Extreme
Playability: N/A

This one is beyond me. From what some older bunters were saying, Getz was a test type insert when Bunt did not have any, which led to a very rare card. Considering it was technically the first insert ever created, Topps decided to bring it back as an homage, I would guess. Im not that interested, but some of the others may be. Getz is no longer playing, from what I understand.

Twitter Ticket

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Collectability: ???
Playability: N/A

If you are going to buy any packs with real money, the Twitter packs are where its at. If you fill out the form on @ToppsBunt’s twitter account, you can get access to special packs with insane seeding rates and a ton of nice stuff. They sell like hot cakes, and included are these tickets that give you unlimited access to the pack for a week. To me, its very valuable. Only 9 or so people have yet to cash theirs in, which makes it that much more rare. They need to be traded to ToppsIan to get access and once the card is in his possession, its basically out of circulation. Is it better to keep the card as a collectable? Maybe.

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Gameplay Tip of the Day – 5/27

Trading can be a daunting experience for a new user, and that’s a fact. It can also be a troubling conundrum for users that have been playing for a long time as well. I get a lot of questions in game and on twitter, and a lot of it has to do with accepting or declining trades. Its natural, and I actually dont mind providing my opinion. However, its just that, an opinion. Here is what I consider each time a trade is proposed.

Need/Position

Whether its a pitcher who is starting that day, a card to complete a set, or a favorite player you like, need is one of the biggest things to consider when accepting a trade. If I need a card, I will likely overpay, or wait for an offer that feels like I am underpaying.

Set Value

Lets face it, some sets are worth more than others. Opening Day super rares are not going to be worth as much as the brand new set that just came out yesterday. I would go as far as saying that the newer the card set, the more valuable it is, with a few exceptions like Fired Up or Future is Now. Obviously, sigs are the most valuable cards in the game, so if you get offered one, I would seriously consider taking the offer if they are trying to get a non-sig.

Defined Card Count (Sold Out) or Perceived Card Count (Still in Packs)

One of the craziest things happened in the game this last weekend, and for the most part it was unexpected. The Heritage series 2 Chase Utley went sold out with 18 copies. I dont care how new you are, its clear that this card is likely the rarest pack pulled insert of the year so far. Because it also contributed to a set, it was that much more important. Card count is one of the most important stats in the game, and it can easily dictate whether or not a trade should be made. If your card has 400 copies (per the back number in parentheses), and they are offering a card with a 1000 copies, its likely not going to be in your favor. Of course, as mentioned above, set plays into it. Also remember, card counts will increase until the card goes sold out, so you might need to factor that in.

Trade Bait

Even though I may not need a card or want a card, it still may be valuable enough to consider trading for as trade bait. Basically, I want cards that I can eventually trade for others that I want. If the deal is good enough, thats what it takes sometimes.

Things not to consider as much:

Rarity level – I dont like trading with people who trade by rarity levels over card counts and set value. In most cases, just because two inserts are both super rare, does not make them even close to even.

Team affiliation – Most times, cards are valuable because of the gameplay element or rarity, not because of team. Im not giving up good cards because you trade me Yankees, Red Sox, or Twins (my affiliation).

Injuries – Dont ask me to give up my top inserts because the guy is out for the season, the game isnt all about scoring points, which is why I like it so much.

 

 

 

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Gameplay Tip of the Day – 5/24

Ever since the locked card feature came out, I have been a huge fan. With so many traders having bad experiences with getting ridiculous offers on their top cards, this prevents a lot of headaches for a lot of people. However, it can also be confusing to understand which of the cards you own are actually worth locking up.

The biggest thing to consider is that its always a good idea to lock up what many collectors refer to as “PC.” Your personal collection consists of cards you are just not looking to trade. I have a ton of Joe Mauer inserts that arent worth all that much, but at the same time, I wouldnt consider trading them.

The next consideration are your low numbered chase cards and sigs. Because I had some of these cards, a lot of my posts in the fan feed would get me 5-10 offers on cards I wasnt going to give up unless it was on my terms. That’s one of the beauties of locked cards – you can offer them in trades, but no one can make an offer on it back.

I have seen users lock gaming cards they like, but most of the time, it complicates things when I am trying to work out a deal with them. This is one of the problematic situations that happens – every time a big card comes out, and you have to make offers, a lot of times you have to go through and unlock everything.

My suggestion is this – only lock your cards as a last resort. Dont go locking cards that you might trade under the right circumstances, unless you are getting bombarded with trade offers for it every time you post in the feed. Its not going to be a constructive exercise, and you might miss out on a great offer because they cant do anything with your cards.

Similarly, I would advise against sending 1:1s on people’s locked cards asking them to unlock, unless you know they are looking to move it. I am sure that can be just as annoying as the trade offers on the card itself from before.

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