
As mentioned earlier today, Bunt is going to be launching their new build in the next few days. With MLB opening day just around the corner, I had a conversation with TOPPSMIKE about some of the amazing new features that 2015 Bunt will showcase. Before reading on, I think its clear that the team has listened to a lot of user feedback in making the new build more accessible and competitive. I am that much more excited after my conversation with Mike, as he and the team have obviously put in a tremendous amount of work surrounding the app. They really pulled out all the stops, and the 2015 season is going to be a blast.
NEW FEATURE: Bulletin System
As Mike explained in the article today, the bulletin system (like there was in ToppsKick) is a new way to get users any number of amazing new content in the game. Whether its packs, coins, reward cards, or maybe some funky new award – they can send it through the bulletin system to users.
Being aware of new cards and new rewards given for completing sets and other tasks has always been a relative buzzkill, as users were rarely made aware of when their spoils were made available to them. With this new system, Mike said that all changes. I like that a lot.

I would guess this is something that may be a minor impact to the overall functionality of the gameplay, but its presence opens up a ton of opportunities for Topps to communicate and provide things directly to the community.
NEW FEATURE: Contest League Play Structure
Gone are the main leaderboards where all users compete against everyone else. Replacing the main leaderboard are specific contest leagues that allow users to pick and choose how they want to play along. There will be contest leagues that group users by difficulties, boost levels and all sorts of new styles of play, and every person will have the opportunity to do it their way.
Mike provided a basic examples of three traffic lanes – easy, medium and hard. This is used in consideration of how certain users may not want to compete with the diamond VIPs on the hardest level, instead opting for the easier crowd where they can excel on a greater level. Of course, playing in the easier leagues wont be as lucrative in terms of prizes, but it will provide a competitive balance for users to compete at their own pace.
There will also be consideration placed on providing options for the hardcore “WATCH EVERY MINUTE OF EVERY GAME” user, along side the more traditional fantasy player who wants to set it and forget it. Every type of player will have their time in the sun.
Contest leagues can last from one game to one week, or longer, as only a few of the structures are finalized at this point. Obviously, user feedback and suggestions will open up new ideas, as will special events and situations that come up during the season.
Similarly, this opens up a throwdown type atmosphere to the gameplay, where different Contest Leagues can be created for specific games or even specific play criteria.
Here is the kicker: You will have to build specific play decks for each type of contest league. That means, if you have one Mike Trout gold, you will only be able to play that card in one league. If you have 9, you will have to determine which of them you want to play and for what league. What this does is create a more even playing field if high collection score users want to play in multiple leagues at once.
With league based scoring in play, its clear that its not always going to be easy to just dedicate a whole pitching staff any longer, unless you have a ton of cards. This will be an enormous play advantage for the first few weeks, even more so as everyone gets ramped up. This could assist in leaving the victory to the person who can do the math and pick the most applicable players. If you pick the wrong guy for your play deck, and leave someone else behind, your team could miss out on a performance from a guy on your bench. Basically, each user will need to play the fantasy element and pick wisely.
Like 2014, the play structure looks to be very similar in playing 9 cards at a time. From what Mike was saying, it doesnt look like they are changing that very drastically. However, they did mention the play timer would go away in a previous statement.
For those of us (like me) who dont have the math or fantasy skills to build the decks in the best possible manner, he said that there would be a “best deck” type of option that automatically selects your most applicable cards. Whew!
Really, the sky is the limit here, and you can bet they will go through the walls with the league ideas. I foresee a Beat TOPPSMIKE league in our future! He has already challenged us to try to get ahead this time around, as he promised to be a force to be reckoned with.
UPDATE: Scoring Structure
Most people will be happy to know that they wont have to completely relearn the way cards score in Bunt. Although hitters have been made a bit more powerful, the main structure is still similar to what it was in 2014, give or take a few points.
Additionally, defensive point structures have gotten much more rewarding, as the tougher a defensive play is to make, the more it will score. If a guy in your lineup scores on an Outfield Assist, gunning down a runner at third, you can bet you will get some nice points for it this year. Sure makes those defensive gurus a bit more valuable to play.
UPDATE: Weekly Sets
Mike assured me that all the fan favorite weekly sets from last year will be back with updated templates. Basically, the deGrom card he previewed is just the tip of the iceberg, and if the rest of the cards look as good as the Editor’s choice, we are in for a treat.

There will also be tons of new content, so dont think its just going to be a Sig, an EC, an FC, and others without a few surprises for the new year. The collection element is going to be a huge part of Bunt this year, including the potential for a Collector of the Week or something to that degree. Nothing is quite finalized yet, but Mike said that collectors will be very much a focus for 2015 as much as gameplay. For a game like this, where there are as many collectors as gamers, that is a big deal.
There may also be an update to collection score and other collection based elements to ensure a fresh start to the year while not abandoning the previous years, but that is something that he didnt provide much information on. More to come.
UPDATE: Boost Structure
For those of you who arent a huge fan of the massive boosts we saw during the post season, Mike said he isnt a huge fan of that either. We already know the basic boost structure from 2014 will continue in 2015, with Common being 1x and Super Rare being 2x. There is no guarantee that things wont accelerate as the year progresses, but for right now, 2x is going to be the common boost that most players will get to in the game. There will still be 3x black boosts, and maybe a VERY special other card that could go higher, but that wont come immediately, from what he provided.
UDPATE: Opening Day Set
Last year, the first inserts of the year were the Opening Day cards, with a special logo on the common base card. They were kind of forgotten as the year went on, as many of the collectors didnt see much of a premium with that type of a look.
Right now, Mike said the plan was to release them again with 30 subjects, but this time with a special photo variation and logo to differentiate the cards from the base. That should help to create value instead of just another white base card with a special logo.
UPDATE: More Photos!
Photography in sports is one of the most impressive around. The dynamic action shots have provided a backdrop for some of the biggest sports headlines of the last 50 plus years, and Bunt is definitely heading that direction.
As some of you probably realized, they tried to move away from posed photography as much as possible later last year, and I could not be happier. This year, Mike was saying the bank of available shots has grown considerably, and they are going to work with their design team to make sure every card has some unique element to it. Either a new photo, or a new way of looking at one that was previously used. Great news there.
Overall – I am shaking with excitement over what looks to be an epic year of baseball action. There are a lot of reasons to get pumped up now that we know how things are going to play out.
Stay tuned for more articles on collecting strategies and how to build your deck.
BIG THANKS TO TOPPSMIKE FOR THE EXCLUSIVE INFO!!
First Impressions of 2015 Bunt Update
We are less than a day into the new season of Bunt, but I have already spent a number of hours tooling around in the app to see what has changed and what has stayed the same. Let me start off by saying things are different but similar. I know that there are a lot of people who will say that because its different, its terrible, but I urge you to give it a shot. Here is a breakdown.
Home Screen
There are some nice changes to the home screen that I like, and some that I absolutely hate. As for the good, I think that putting the bulletin box in the top left corner will work well so that everyone can see immediately if they have a message. Additionally, moving the games on tap down near the bottom is nice, as not many people use that box anyways.
Here is where one of my biggest gripes of the new layout exists, and it is going to greatly impact the way I interact with the game. Instead of the flag icon at the bottom representing the fan feed, it is representing the contests screen. The fan feed has been moved to the bottom of the home screen under social, which normally would be a good thing. It causes one specific ripple effect, which I absolutely hate – you can no longer toggle between the fan feed and the trade screen with single clicks. You have to back out of the feed to access trades, which will be very annoying. It seems like a little thing, but for someone like me that loves to go back and forth, its going to take some getting used to.
Now, as the contests become more a part of the every day usage of the app, this could change. I have a feeling the layout was deliberate in that fact at the moment, but until the contests get going, this is the way I am going to feel.
Store Screen
If you havent been playing along with Star Wars Card Trader, this new type of structure is going to be very foreign to people. Its also going to cause a few unhappy people who have transferred from last year, as the card availability is one of the bigger changes.
Here is the way it works. When you open the store, you will see 3 packs at the moment. These packs are the 1, 3, and 5 card pack. The first pack only contains commons and uncommons, the second contains the first two levels, plus a 1% shot at rare, and the third contains the first two levels with a higher percent shot at rare. Last year, all packs contained all cards, which made it easier to buy cheaper packs and get the top cards.
To get access to the Scarce Blue cards and the Super Rare Gold cards, you need to buy a bundle of coins with real money from the store. It can be the .99 cent bundle, but you will need to buy to see the best packs. The new packs will be a 5 card pack with a 5% shot at blue, and a 15 card pack with a 1% shot at Gold SR.
This is the way it is in Star Wars as well, and to be honest, it wont be as bad as you think it will. From what happened in the other game, the inserts were available to everyone regardless of purchase status. They usually got their own pack, and no one missed out on those cards. Once the inserts are live, they will become the more valuable cards, and golds will be more readily accessible. As the season goes on, the golds will not sell out and more people will be apt to trade them.
Free players and even some of the lower tier pay players will be upset that they are not going to have the same kind of access they did last year, but that shouldnt come as a surprise. If you dont pay to play, your existence in the game is less important than those that do. I understand that last year was different, but I get this change.
There are also significant changes to the play structure that should lend itself more to ensuring a more equal playing field in the gameplay element, so its a bit of a tradeoff. Bottom line, free players are tolerated, but not catered to, and that shouldnt be a shock to an app that needs to make money.
The positive thing with this is that Golds will be significantly more valuable, and add more of a chase to the game. That is a very good thing, as it was so easy to pick up cards at will. The new structure puts more of a focus on collecting specific targets and really building a team instead of just getting 9 of everything and letting the chips fall as they may. As we will see in the contest screen portion of this post, more of a focus on the fantasy element is a common thread for 2015.
Go check out the situation over on Star Wars, where 10,000 count inserts sell out in a matter of hours. The structure has reshaped the value proposition, and I think if you give it a chance, you will see what I mean.
Contest Screen
This is the biggest change of anything, and I also see it as one of the best improvements for the year. As I explained in my first post about the 2015 structure, users are no longer going to compete against the entire leaderboard every day of every week. Instead, you will be able to sign up for special “contest leagues” that can last from a day to a week, to possibly longer.
Right now, there are 3 options. The first option is the free league, that can be entered without paying any coin fee. The prizes are listed on the screen, where the top person will win 2500 coins. You can only play Cubs and Cardinals, as it is a one day league, and that is the only game on the schedule. The boost is limited to 175, which means that all your cards can only add up to 175x. At this stage, that is astronomical, but in the future, it may more of a limiting factor. You can basically play a max of 175 cards in this league, as each common is 1x. Each boost above the 1x will take more of the pie, and will limit the amount of cards you can play.
Above the free league will be the All Star League for 7500 coins and a middle league too. Each has different prizes, which includes a 20k pack sent to the winner of the All Star League. These two leagues are not different in play structure, its just about the level of competition.
You might say that the big pay users will just join every league and win, but that is where things get a bit different. You cant use the same cards for each league. Once a card is used in a play deck for a certain contest league, its not available for the others. More of an even playing field for right now.
In the future, there is no guarantee that the Diamond VIP users wont eventually collect enough cards to have enough to use in all available contest leagues, but for right now, I doubt it will be a factor.
There are also a number of league ideas that wont make it so simple as 175x and one game. This contest screen provides a significant opportunity to have a lot of fun with the structure week to week.
Card Sheet Screen
Before I start, Topps has already said in the comments that sort filters will be fixed in a future update. Until that happens, this is going to be a relative mess. The best way to organize cards is by parallel, and that does not give any indication of rarity inside the different parallels available.
Because sort by rarity is unavailable, everything is sorted alphabetically. For 2015, there are not that many cards and its still relatively easy to follow. But for 2014 and before, the cards are no longer able to be displayed in a way that is easy to follow in any way. Alphabetically just doesnt work, and with every pre-2015 card in the same “Not For Sale” parallel, its impossible to find anything just by looking through someone’s sheet.
Once sorting by rarity is available, this will all be an easy fix, and I dont think its going to be a big deal to wait AT THIS POINT IN THE GAME.
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Stay tuned for the first strategy post – coming as soon as we get more familiar with things. As we see on the sheet, one of the first insert sets will be Leather 2015, and it looks really cool. We also got a preview of the sig design on Instagram yesterday – so SAVE your coins!
Keep checking back for more coverage of the launch of 2015 Bunt!