Positive Changes on the Way for Bunt 2015?

I want to paint a picture for you, as I want to make sure everyone understands how Topps digital is set up before going into this post.

The whole division is a very small team of guys who run the 3 Apps. Each app has its main producer, Ian runs social and other responsibilities regarding the community, and there are management personnel like TOPPSCHRIS as the Editor in Chief that oversees the whole thing. There is also a VP of Digital, which oversees a greater scope of the Topps company and its digital scene, but for the most part, Chris is on top of the general direction of the apps, with the producers handling much of the main content for each individual platform. There are other people that handle design for each game, and support for engineering and other aspects.

As a producer for Bunt/Huddle/Kick, each have a SLEW of responsibilities, that can range from high level content creation and checklist building, all the way down to day to day maintenance of the app. It is literally a 24/7 job, and in case you were wondering, all those releases during Thanksgiving came manually delivered by one of the guys running the show. Becaus such a huge portion of the apps are manually maintained,  it can be a ridiculous burden on the individuals that staff these situations. They are often seen as the face of the game, and also the complaint department when things go wrong, which causes tension sometimes in the community. Again, because the team is so small, and the community is so large, priorities sometimes have to be set accordingly for the sake of the business. That means on certain occasions, the producers can look absent or not available.

I have sources close to the team that have said this hopefully is going to be on the up and up next year, thanks to a new role within Bunt. With a huge focus on providing additional hands for the team to run the app, and additional resources to be more in tune with the community aspect of each individual game, this is a huge deal. This means that the enormous dedication of time needed to run some of the less glamorous parts of the app can be split more evenly between the associate type producer and the main producer.

Although I have not confirmed who this individual will be for 2015 Bunt, I think we can all agree that this is a widely positive move by Topps to add to their ranks. The main complaints of the game focus on customer service, updates, and transparency, which can all be lost when 20-30 things need to be done in one game. This should help.

Most importantly, this article is not meant to be patronizing, as there are still major issues system wide that need attention. I wanted to make sure that you all had the opportunity to see some of the stuff behind the curtain, which I feel to be a very positive thing. TOPPSMIKE may be a controversial figure because of his position, but I know how hard he works to make Bunt the best it can be. Same goes for TOPPSMARC in Huddle and TOPPSCHARI in Kick. These guys put in some of the longest hours of any job out there, and I am sure each of them will be happy to get some extra help if the position is made available to them. They all love what they do, but im sure you can understand what new help will mean to the games.

Bottom line, I think that this move WILL NOT fix everything, in my opinion. It will not be something that will correct 100% of the issues out there, as I dont believe that is possible. However, I do think that it is becoming clear that the team is willing to invest time and resources into making each game better, and this should only be the beginning.

If the team continues to grow in the right direction, many of the nagging things that we see to be the larger problems should get fixed. When new problems arise, having additional headcount will ensure that they get addressed more quickly.

Stay tuned for more updates as the individual eventually becomes known.

Posted in News | Tagged , , , , , , , | 1 Comment

Throwdown Primer 12/11 – Breaking Down Tonight’s Game Boosts!

Another throwdown is upon us, and this is a very interesting one. With so few top point scorers now on either team, there is a big question on who is going to step up tonight. Obviously, Topps was in the midst of this as well, so here is a breakdown for tonight’s cards.

Tre Mason – STL 7x

I really like what Mason has been able to do with a Rams running game that is NON-existent prior his few breakout performances. The Cardinals defense is really one of the only things left on their side, with Palmer and Ellington going down. Mason could see some nice action if the pass game continues to flounder.

Verdict: Vital Piece

Kenny Britt – STL 7x

We all knew it was either him or Tavon Austin, as the other Rams receivers have done little to nothing all year. Britt has been solid after washing out of Tennessee, and might have the opportunity to catch some deep balls if Patrick Peterson is on the other receivers.

Verdict: Worth Picking Up

Drew Stanton – ARI 7x

To date, Stanton has no other cards in the game, and with no running game behind him, he will be forced to shoulder more of the burden tonight. Like Arizona, the Rams defense is stout as can be, as is their pass rush. This could be a rough night for him if he cant get the ball out ridiculously fast.

Verdict: Worth Picking Up (Only because he has no other cards)

Patrick Peterson – ARI 7x

This is a bit of a curveball, as there hasnt been a defensive player since JJ Watt to get one of these cards. Peterson also is on special teams, but may be a big part of the win if Shaun Hill falls on his face. I have not been a huge fan of defense in Huddle, but Peterson is one of the best in the game.

Verdict: Worth Picking Up

Honorable Mention:

Tavon Austin – Has had some nice games as of late, but the QB situation almost makes me too worried to chase him.

Michael Floyd – Deep ball extraordinaire, but has also shown some nice plays closer to the line of scrimmage. All going to depend on Stanton

Posted in Reviews and Commentary | Tagged , , , , , , , | Leave a comment

Huddle Tip of the Day – Valuing the 5x Best of Huddle Cards

I love competing for points, so much so that I probably wouldnt be half as active in trading and coming back to the app as often as I do. One of the rewards for playing for points is the Best of Huddle cards, which have become QUITE the valuable commodity within the trade economy as of late due to increased boosts.

Its actually pretty awesome that this has happened the way it has, because you couldnt GIVE these cards away in Bunt during the whole season. In Huddle, the team has found a way to truly reward players for top production, and that is a very good thing.

See, the good thing about best of huddle is that every time you get one of the cards, you get a top player. This is because the six of them each week are always going to be good point scorers or big names, as the scrubs RARELY A) have cards to qualify for BoH, and B) play well enough to get into the consideration.

You can see how getting a 5x boost of a top player is going to get people’s attention, which means that there is going to be some value in acquiring these cards on a regular basis. There are three ways that the cards have value, and I want to walk through them.

Rarity

The lower the rarity, the better value the card has. This week’s Black card awarded to the top 10 players for the week was AJ Green. Some of the black and gold (top 25 finish) cards can now be traded for top boosts and other really nice inserts.

Player 

Adding a big name to the rarity compounds the value of each card. So, Demarco Murray on the Maroon (top 100 finish) this week, makes that card something worthy of a chase.

Team

There are a lot of team collectors in huddle (including myself), which means that getting a Green Bay player is a big enough deal than getting a Titans player for example. This can be a huge value add for a team like the Steelers, but it can also detract value too.

Because it can be so hard to tell which players are going to be which level, its almost a crap shoot to see which card you will receive for what level. Its odd, because you have a player like Julio Jones set the franchise record with over 200 yards and a TD not get Black.

Bottom line is that BoH is a great way to give us a reason to play along and pay attention through the week, and I love that I can now trade the cards if necessary to put together a better team to score even higher. A lot of people sentimentally keep them as trophies, which is valid, but I have found they are well worth giving away when you can get back what I have.

As always, the choice is yours!

Posted in Huddle Tips | Tagged , , , , , , , | 1 Comment

Huddle Tip of the Day – Ranking Weekly Inserts

A lot of people have reached out to me lately about how to really get ahead in the game with the playoffs coming up. Its not easy to make up ground lost by missing the first few weeks of the season, but if you are really looking to make the most of your coins, here is how I would approach the week.

PRO TIP: As soon as the card is released, open the 1k one card pack that also has weekly inserts. Early in the season, rumors were started that these packs had amazing pull rates. I doubt that it was true, but it inspired a group of people to religiously start opening these packs. Any time a large group of people opens a pack together, pulls increase. Now, it has become the best way to get inserts in the game.

Monday Night Series

Release Date: Monday
Best Pack to Pull: 1k Loosie + Super Rare
Ease to Collect: Medium
Boost: 3x
Count: 350
Trade for: Other boosts and inserts
Reward: 10k for each card

Monday night cards are always a treat, because you can get some interesting player choices that will help you in the game for that night. Outside of that, its all about the coin reward, and maximizing your profit. These have a higher count like rising stars, but the player choice can be even lower in value because of how many cards are available with each throwdown. Usually the players are either defense or DEEP cuts into the roster. This means get your coins and get out.

Players of the Week

Release Date: Tuesday/Wednesday (per NFL announcement)
Best Pack to Pull: 1k Loosie + Super Rare
Ease to Collect: Easy
Boost: 3x
Counts: 200-350 per card
Trade for: Other boosts, other inserts
Reward: 50k for the set

You really have to get lucky here, because Topps Huddle does not choose the players, the NFL does. Once the NFL announcement is made, they will produce the cards, and that’s when you should start opening. Wait until the article is posted, and go immediately to the 1k super rare pack that delivers 1 card. In 20k coins, you should be able to pull 2 or 3 of these cards, if not more. These cards should be traded as fast as you can, as they drop in value with each passing day. Do not chase the set if you have minimal coins, trade them to people who want the set. They will give up some boosts that you can use to score more points, or inserts that you can keep for your collection.

Fan’s Choice

Release Date: Tuesday/Wednesday
Best Pack to Pull: All packs
Ease to Collect: Easy
Boost: 3x
Counts: Unlimited per 6 week timeframe
Trade for: Nice base players and minor boosts/inserts
Reward: None

These cards tend to be extremely less valuable than the other inserts because they are so easy to pull. Its not that they are harder than any other card, just that they never sell out during the six week period and have no reward.

Golden Moments

Release Date: Thursday
Best Pack to Pull: 1k Loosie + Super Rare
Ease to Collect: Hard
Boost: 3x
Count: 100-300
Trade for: Nice boosts and inserts
Reward: 30k

To think that you can get 30k coins and a 5x boost for pulling these is awesome. Pulling them is harder with a lower count similar to EC, but man they go for a ton. You can trade these immediately for some really nice cards if you find the right person, and that is a big reason why its a good idea to chase these. Player selection is top because you have to be good to achieve a moment worthy of this card. Look at the checklist and you will see the level of player included.

Signature Series

Release Date: Friday
Best Pack to Pull: Signature Pack
Ease to Collect: Hardest
Boost: 4x
Count: Varies
Trade for: Top boosts and inserts
Reward: 15k

Let me start out by saying that the sigs are high risk and high reward. If you can pull the sig, you can trade it right away for a KING’s ransom. If you dont, you will likely be left with pretty undesirable base cards. It can take hundreds of thousands of coins to pull the nicest sigs, and that is a price too high to pay for most users. However, weekly inserts are usually available in the packs, but all are usually sold out save the recent release of Golden Moments.

Rising Stars

Release Date: Saturday
Best Pack to Pull: 1k Loosie + Super Rare
Ease to Collect: Easy
Boost: 3x
Count: 350-500
Trade for: Other boosts and inserts
Reward: 15k for each card

These cards can be really nice to pull because the count is high and the reward is high as well. Being that the card count is higher, you can easily trade them for other coin cards, which will net you more buying power within the market. These dont trade as well as some of the other cards, mainly because player choice can be tough with rookies and sophomores being the subjects for the set. Again, play your cards right, pull a few and trade for other boosts and inserts as soon as you can.

Editor’s Choice

Release Date: Sunday
Best Pack to Pull: 1k Loosie + Super Rare
Ease to Collect: Hard
Boost: 5x
Count: 200 (as of recent releases)
Trade for: Nice Boosts and Nice inserts
Reward: 20k

Here is the thing, there are only a few of these out there, which is much different than POTW with 4 cards all more than 200. You will have to open likely 20-50k worth of packs to get one, but it will come. At 5x and 200 copies, you can trade these cards for a lot depending on the player. CJ Anderson last week is a VERY coveted card that I have seen go for a ton. He has no other cards, so that adds to the allure. With EC cards, Huddle will choose players that are high point scorers without many cards, or big name guys. I would be shocked if anyone but Manziel is it this week, which will be huge.

Posted in Huddle Tips | Tagged , , , | Leave a comment

Breaking Down My Favorite Huddle Cards of the Year (So Far)

I consider myself to be both a collector and a points player, mainly because of how fun it is to operate within both aspects of the game. I think that overall, this has been a great year of Huddle despite the major impact that the switch to head shots had on the game. To see that they have managed to keep things going the way they have, without losing too much steam in having to redesign the whole product plan is pretty impressive. Here are my favorite releases so far this year.

Signature Series Set

IMG_2098

I will be the first to admit that I am a sig addict. Sign me up for meetings, because I love these cards. After seeing the original Lynch sig, I was so excited to see what may come down the pipeline, and I was extremely disappointed when things didnt continue they way they had started. That being said, the release of the sig each week has been an event, and I have chased down every last one of them, including the Murray at 50 copies. The design remains one of the best in the game, even without action shots available.

Golden Moments Set

IMG_2205

In Bunt, I was relatively unimpressed with the GM set, as the checklist got a bit weirder every week. In Huddle, because the available choices are so much more limited, it has almost forced them to use the best moments from active players along the way. More importantly, the design remains one of the best I have seen in any of the games so far, with a metallic gold approach to highlight the more fun moments.

2014 Rookie Set

Capture

Even though this set was all rookies, the design was the best of any weekly insert set to date. One could argue that Allen and Ginter was better, but that was a port over from Baseball physical designs. The Rookie set was all Huddle, and it looks stunningly awesome. I love the approach of the set, and the checklist has some guys that definitely deserve a card that hadnt gotten one to date.

Street Set

IMG_0181

Remember NFL and NBA street from the old Playstation days? I do, as it was very much like NBA Jam, and was great multi-player. Well, that’s how I picture the reaction to this set, as it functions in a very similar presentation. I think Huddle needs to experiment more with the way the player pictures are used, and this is the best one so far. You either love it or you hate it, and this is one I think looks really cool with the graffiti on brick look.

Thanksgiving Set

Capture

Last year’s set was one of the first in Huddle, and looked great then too. This year’s cards are much more simple, but in the same token, much better looking due to that simplicity. At 5x, these cards were a bit too common for what they should have been, but I liked the design enough that it made up for it a bit.

Valor VIP Gold Boost Set

IMG_0214

Ahhh yes, this is where its really at. This was a release in physical cards that was transferred over, and boy does it work well. I loved the design there as well, and this is a continuation of that look. Although this would have been amazing with action shots, it looks tremendous with head shots too.

Inception Set

Capture

Of all the cards from this year, Inception was definitely one I wish had more time to develop. They were given basically one day before the AS cards were switched, so they had to release 3 at once. I believe this was supposed to be a larger set, and that makes me bummed out. Maybe they can revisit and complete some of the checklist, as the painted style filter will still work with head shots.

Bowman Rookie Set

IMG_2203

Like Inception, this was one of the last action shot sets of the year that got to be completed. It may have also been the reason the switch over was accelerated. Either way, this was also a physical card set design they transferred, and the gold reward Bridgewater card is easily one of my favorite in my collection.

Posted in Reviews and Commentary | Tagged , , , , | 1 Comment

Huddle Tip of the Day – How Important Are the Milestone Cards?

One of the new features of Huddle this year is the addition of “Milestone” cards, which feature the accomplishments that many players achieve over the course of the NFL season. So far, we have seen crazy important feats get recognized, along with a few that may only matter to a team or specific group of players. Either way, I really like them, as they represent the best play in each category they represent.

IMG_2155

Play Value of Milestone Cards

With the release of Michael Vick’s Milestone last month all of the cards have transitioned over to a 5x boost, which makes these cards VERY playable in the current state of Huddle. With many of the players who achieve these feats being the best at their position, all of a sudden, these are very valuable play cards. Even though the accomplishments may be minor in comparison to other milestones also commemorated, who cares? I will never turn down an opportunity to chase another 5x card for my arsenal.

Trade Value of Milestone Cards

This is where things can get VERY dicey. Many of the Milestone cards are extremely rare at 100 or less copies. With some at even below 50 copies, the team and player collectors go nuts trying to get them all for their players. That creates a huge economy for the cards among the team collectors that chase them. I have seen the rarer ones go for big boosts or nice sigs, and it all depends on active coin rewards and boosts attached. After the coins are given out, these become much more easy to obtain, but the 5x and overall rarity still makes them very valuable in their own right.

Does frequency impede value?

Milestones happen quite often by Huddle definitions, as we have seen. Although we have gotten Milestones for huge records like the Manning Passing TD mark, we have also gotten team records and other lesser accomplishments. Although I will not deny that some records are worth commemorating more than others, its clear that the cards are valuable regardless, just that some Milestones that signal bigger feats get residual value mixed in. Im good with that. I would not be opposed to special embellishments for major records on the milestones that are created, but that’s pretty nit picky.

For a complete RUNNING checklist of Milestones – here is my google doc created for all releases of this type:

2014 Huddle Boost and Insert Checklist – UPDATED FREQUENTLY!

Posted in Uncategorized | Tagged , , , , | Leave a comment

Bunt Tip of the Day – How Important is the Die Cut Sig Set?

When you consider the program of Die Cut sigs that have been released since the end of the 2014 season, you really end up with a perfect storm. A really cool set, and a chase that is worth the investment that people are going to be making in it.

I mentioned in a previous post how much I love the look of these cards, and to add in a complete set of 2015 cards to go with it is a huge deal. Although details on the 2015 season are sparse, the promise of delivering that kind of reward adds a level of intrigue to the sig set that wasnt available before. We have never had a promise like this, and it begs a few questions.

Will the trickle of base card releases be over?

This was a relatively fun, yet somewhat controversial approach to 2014, where the players that were available on day 1 were only the beginning. Every few months, new cards would be released, and with Topps using designs from physical cards, that might be what needs to happen again. For reference, not every physical design is released at day one either, as the actual baseball cards take on an approach similar to what Bunt did. They release three main sets a year (Series 1, Series 2, and Update), all of which house cards that Bunt uses in their designs. Because the physical designs arent available, the Bunt cards have to wait.

So, if this chase promises a full Series 1 set, what does that really mean?

I believe that as the new base are released, the people will get their cards immediately. I think for this to work, that is really the only approach. All of Series 1 may be available from day one, which would make sense with this chase, but I would guess that they might slow play it similar to last year. Im interested to see how that plays out.

Does this mean all that much to the individuals who complete the set?

Yes and no. Lets face it here, if you have the resources to complete this set, you likely wont need that much help getting at least 200 copies of every card they release (IF THE GAME FORMAT STAYS THE SAME). Although I do see Bunt 2015 shaping up to be like Huddle 2014 and Kick 2014 with rarer base cards at the higher levels, the cards themselves may still end up pretty easy to come by.

Considering that the VIP Black Boosts will remain playable for 2015, I think those cards are likely going to be more of an example program to chase.

In other words, this does not make them stronger other than maybe week 1. After that, the free set is just trade bait, if delivered immediately upon release.

What does this mean for other chases?

I really like this idea, and I think it keeps these cards interesting above the level they would normally be at. I think adding larger rewards to sets makes the chase that much more important, and adds value to the economy. Its worth trying this again in another fashion.

Posted in Gameplay Tips | Tagged , , , , | 2 Comments

Huddle Tip of the Day – Value Progression of Inserts

One of the things I have really liked about huddle over the past few months is that award payouts have been increased exponentially. Not only has it added value to the cards that would normally be without the same level of worth, but it adds wealth to the economy. That is a good thing all around. That doesnt mean that people really understand the trading environment for any reward based mission card, so I want to break it down.

Basically, many people have no idea when the best time to trade for or get rid of a card they want to trade, so here is how I operate.

Release – Day 1

Whether its a sig or a new set card, release will be one of the best times to trade a card, especially if you are one of the only people to own the card at first. There will be set chasers and reward chasers that want your pulled insert, and you should seriously consider giving it up to them if you have no intention of keeping the card. Even if you do want to eventually keep the card long term, its better to wait until day 8 and beyond to pick it back up dirt cheap.

Day 2

When its part of a set, this is where things can get very complicated. If its a one card release, by this time more people have the card, and the value starts to decrease over release. Once the card gets into circulation, more copies are available to meet the demand, so value drops. In a set card, likely another one (or two) will hit the sheet, and the previously released card will be not as valuable. Supply on set cards will also dictate value.

Day 3

At this point, most of the hardcore set collectors or higher end chasers will have their card, which will leave the more “Huddle Poor” users left to fend for the remaining copies. Although this creates value in itself, they wont have the firepower to trade that the “Huddle Rich” users have. This means they will want to haggle more, and you wont get overpaid as much as you did had you traded day one. If the card is still very low count, the value could remain in tact, but the majority of pack pulled cards dont follow this method. Im talking cards that are 50 and below (a la Murray sig).

Day 4

Again, many of the users who were chasing have their copies, but through opening packs, may have stumbled across extra copies of other cards, or want dupes for alternate accounts. The value will start to climb again, as these users look to complete a second or even third set. They wont pay as much this time around, but any time the richer users want a card, value goes up.

Days 5 and 6

At this point, the entire user base becomes painfully aware of the cards’ pending award and everyone starts to scramble. The more poor users may be willing to overpay with some of their best cards because they want the award that badly.

Day 7 – Payout

This is where two things start to happen. Everyone who has a shot at the award is looking to get their ducks in a row, and some are going to still be chasing their cards. Because so many people are now scrounging, the value creeps back up to where it was about release time. This is also scam ridden territory, where people are looking to borrow the cards for the awards, or just trying to trade theirs away AFTER the payout for the same price, so be wary.

Day 8 and After Payout

If you are looking to pick up the card or set for long term collecting goals, this is the time to do so. Cards with a season long chase will still carry more value than set pieces that have no chase, so this is a great opportunity to pad your collection. Its crazy how much value is lost after payout on cards above a 100 card count, but it was that way in Bunt too. In fact, this model can easily be applied there.

Here is a visual chart if you dont want to read everything.

Screen Shot 2014-12-06 at 8.37.35 AM

Posted in Gameplay Tips | Tagged , , , , , , | Leave a comment

Huddle Tip of the Day – Are Mint Boosts Worth the Chase?

Let me start off this article by saying that I love ultra limited cards (which I have said many times), and the Mint boosts have turned into quite the hot topic over the last few weeks as they have hit the card sheet. The question that people have focuses on the cost of the chase vs the reward of obtaining them. Obviously, I have a few thoughts.

Collection Value

Mint boosts are extremely valuable because of what they represent. They showcase that the person who has them was either A) extremely lucky in pulling them and/or B) has a lot of resources in which to obtain them. This is a POWERFUL formula to attract a lot of interested parties, in the same way bottle service in a club is attractive – functionally not all that important, but great in showing that you are a VIP.

Bottom line, having a Mint boost in your collection is a statement, and with only 10 per card available average, a team collection isnt complete without them. With so many set collectors out there chasing them, this puts you in a certain league.

Now, its very clear that there are not enough of many of these cards to go around. At any given time, there might only be one unlocked that is actually for trade. That creates an extreme demand among the team collectors and set collectors who still need that card.

Overall Value

In terms of value, Mint boosts almost depend entirely on the player and the team, since 3x isnt that big of a deal any more. I have traded my fair share of mints, four at last count, and each time have gotten a bunch of nice stuff in return. My best return was easily Manning, where I was able to get another mint, plus three LOW sigs with Lynch included. I have pulled all four myself, and it is a huge feeling of awesomeness when you do. Be warned, it costs a lot of money.

Points Value

This is where things get a bit complicated, as I mentioned above. These cards at 3x have very little value in terms of points play, as so many of the players are cream of the crop. Guys like Demarco Murray have a mint at 3x, but also as many as 500 other cards 5x or more. Mints were meant to be a collection piece, not a points play piece.

Although I wish the Mint cards looked a bit different from the normal base and boosts, I still think they are definitely worth chasing down if you have the means. Low count cards in this game are always in demand, and these are some of the lowest there are.

Here is a checklist if you would like to see all the cards that have been released so far:

https://docs.google.com/spreadsheets/d/1jEBKoea_cfgVp36X3DwZXrL_CblGrS7-0KWF9DnKwTI/

Posted in Uncategorized | Leave a comment

Huddle Tip of the Day – Gridiron Greats Arrive for the Masses

If you played Bunt, you likely understand a release like this. From the beginning of the app, Bunt had the On Deck series, which was a set of cards designed to help new players have top scorers to compete from the beginning. They received a coin reward for collecting the set, which gave them access to open packs for the first time, and trade bait for all the vets who wanted the cards and coins.

A similar set was released when Android users came on board, this time in the form of “Men of Action,” which consisted of the 3 top pitchers in the game at the time. Both were extremely successful programs, as it helped new users with onboarding into the app, and getting some cards that they could use.

With the release of Gridiron Greats, it is a very similar situation, releasing four top players at a 3x boost for everyone in the app and new users who come on board. Aaron Rodgers, Peyton Manning, Calvin Johnson and JJ Watt are all very important cards within the app, and even I do not have a full slate of 3x cards for these guys yet. That means it will definitely be beneficial.

CaptureCapture

However, it also goes without saying that they will be popping up in your trades for a long time to come. Because everyone has them, and because new users find them valuable, you will start getting offers that include these cards for ones that likely dont have that low a value. Its annoying, sure, but easily taught to a new user that your Luck sig is not on the same level as a set of these cards.

I think this is a great move to include these cards for new players, and I actually think that it should have been done much earlier to prevent the lineup lag that many players experience during their first few weeks in the game. No one wants to play from behind, and these cards may end up being a huge boost for those new players. At the same time, I believe there is also education that is needed, because all those new players will see that these cards wont get them the top inserts they desire, get frustrated and leave. This game is all about the red paperclip type of approach, and many lose sight of that.

Start from the bottom, dont give up easily, and trade like mad. You will have a fun collection in time.

Posted in Huddle Tips | Tagged , , , | Leave a comment